Since you are guaranteed at least a Magic-quality item, and a 1 in 10 chance of a Rare, it's actually not a bad early way to equip low-level characters. Why gamble? It's actually one of the easier ways to acquire high-level pieces in game, if you have the gold to spare for it. This guide will discuss how gambling works in Diablo II: Resurrected, the facts and myths of gambling, when to gamble and for what, and how to gear for gambling (yes, there is such a thing!). What do you think, which option is the best if you got only one Shako in 1.Welcome to Wowhead's guide to Gambling in Diablo II: Resurrected Patch 2.4. Perfect Ruby/Saphire - Ruby would probably make more sense to get more bang for the buck with the 40% life mod of Shako, but with double SoJ a Saphire could also make resistances Jool - now, if those resistances are needed, this seems like the best option for me. Ist - simply out of question, 1% magic find more for a very rare rune is bonkers. And for running Andariel with a sorceress I THINK a plain 3 PT helmet or even Shako without any socket whatsoever is enough, would have to calculate that! Since magic find is broken in 1.07 that are the only two uses for a PT-Shako IMO. Perfect Topaz - this makes Shako to a better 3 PT helmet, I don't know if a Travibarb can use this to force sets/rares, because there is the physical pendant Steelskull and that should be way better for the job. This is trivial for later patches since you can Hel+TP it anyway, but in 1.07 this doesn't work.
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